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How do I configure my Abiotic Factor server?

Abiotic Factor has a number of configurations available that let you customize your experience exactly how you’d like it. Here’s how you can change many of the settings that impact how the game plays

  • Configuring your server using the Blacksmith’s Portal
  • Configuring your server manually or on another host
  • What do the options mean?

Configuring your server using the Blacksmith’s Portal

  1. Go to the Blacksmith’s Portal
  2. Stop your server
  3. Go to the Files
  4. Open Config Files

  1. Open the SandboxSettings.ini file and change your desired values

  1. Be sure to hit the Save button in the bottom right when you are done modifying your file
  2. Start your server

Configuring your server manually or on another host

  1. Stop your server
  2. Go to the folder where your Abiotic Factor server is installed
  3. Navigate to AbioticFactor/Saved/SaveGames/Server/Worlds/Cascade/
  4. Open SandboxSettings.ini
  5. Change your desired values
  6. Be sure to save once you have changed all desired values
  7. Start your server

What do the options mean?

VariableValueDescription
LootRespawnEnabledTrue or FalseIf true, resources will spontaneously
respawn around the Facility
PowerSocketsOffAtNightTrue or FalseBy default, power in the Facility is
shut off at night, including power sockets
DayNightCycleState0 or 1This setting will allow you to disable the Day
Night Cycle
DayNightCycleSpeedMultiplierAny numberSpeed multiplier for the Day and
Night cycle
SinkRefillRateAny numberIn the world, sinks will passively refill over
time, allowing players to drink from them
FoodSpoilSpeedMultiplierAny numberThis value determines how fast food
spoils
RefrigerationEffectivenessMultiplierAny numberThis value determines how
effective it is to refrigerate items
EnemySpawnRateAny numberThis value determines how frequently enemies
respawn
EnemyHealthMultiplierAny numberThis is a multiplier of enemy health
EnemyPlayerDamageMultiplierAny numberThis value will determine how
damaging enemies are, as a multiplier of their damage
EnemyDeployableDamageMultiplierAny numberThis value will determine how
much damage enemies do to deployables, as a multiplier of their damage
DamageToAlliesMultiplierAny numberThis value will determine how much
damage players do to other players, as a proportion of normal damage
HungerSpeedMultiplierAny numberThis value is a multiplier and determines
how fast Hunger increases
ThirstSpeedMultiplierAny numberThis value is a multiplier and determines
how fast Thirst increases
FatigueSpeedMultiplierAny numberThis value is a multiplier and determines
how fast Fatigue increases
ContinenceSpeedMultiplierAny numberThis value is a multiplier and
determines how fast Continence drains
DetectionSpeedMultiplierAny numberThis multiplier will determine how fast
enemies detect players
PlayerXPGainMultiplierAny numberThis value is a multiplier and determines
how fast XP is gained by players
ItemStackSizeMultiplierAny numberThis is a multiplier of how many times
you can stack items in an inventory slot
ItemWeightMultiplierAny numberThis is a multiplier affecting how heavy
items are in your inventory
ItemDurabilityMultiplierAny numberThis is a multiplier for item durability
DurabilityLossOnDeathMultiplierAny numberThis value will determine how
much durability is lost on weapons and items in the player’s inventory when
respawning
ShowDeathMessagesTrue/FalseIf false, players will not be notified when
someone is killed by something
AllowRecipeSharingTrue/FalseIf false, this will disable the ability to
share item recipes with other players
AllowPagersTrue/FalseIf false, Pagers will not be useable in inventory or
via the emote wheel
AllowTransmogTrue/FalseIf false, players will be unable to transmogrify
their armor to look like other pieces of armor using a certain piece of base
equipment
DisableResearchMinigameTrue/FalseIf true, this will remove the Research
Minigames when unlocking new recipes and simply unlock the recipe right away
DeathPenalties1 through 3This will determine what penalties the player
receives for respawning after death (or by using the Unstick option
GlobalRecipeUnlocksTrue/FalseWhen true, all players will share the same
recipe list instead of unlocking recipes individually