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All Stationeers Console Commands

Here are the console commands for Stationeers.

Note that for these commands to be run in game [you will need to be set as admin](https://help.aleforge.net/article/303-how-do-i-add-myself-as-admin-on- my-stationeers-server)

You will also need to prefix each command sent in game with serverrun

CommandDetailsParameter
HELPDisplays helpful stuffArguments:
  • commands
  • list (l)
  • tofile: prints the help output to file

CLEAR| Clears all console text|
QUIT| immediately quits the game without any prompts|
EXIT| Leaves a game session and goes back to ‘StartMenu’|
LEAVE
NEW| Starts a new game at specific world automatically from launch.Must provide world name as argument| worldName
NEWGAME
LOAD| Loads a saved world file|
LOADGAME
LOADLATEST| Loads the latest saved file, including auto saves|
JOIN| Joins a client to the server| [address]:[port]
JOINGAME
STEAM| Commands to test Facepunch API. Just checks if steam is initialised and if DLC is purchased|
TESTBYTEARRAY| Tests every item in world to check its network read/write functions are parallel. Only enabled in Editor.Supply a reference Id to check ONLY that item|
ROCKETBINARY| Starts logging the size of each section of a delta update.| Arguments:

  • toggleloglength
  • togglelogbps

IMGUI| Toggles ImguiInWorldTestCube on/off|
ATMOS| Enables atmosphere debugging| Arguments:

  • pipe
  • world
  • room
  • global
  • thing

THING| Thing related commands| Arguments:

  • No args returns total thing count
  • find
  • delete
  • spawn

KEYBINDINGS| Displays all the keybindings bound to LocalHuman| Arguments:

  • reset (Resets the keybindings stack. Can help solve input issues)

RESET| Restarts the application|
VERSION| Returns the game version|
LOGTOCLIPBOARD| Copies the content of the console buffer to the system clipboard buffer|
KICK| Kick clients from server commands| clientId - disconnects the client from the game
BAN| Bans a client from the server (server only command)| clientId
NETWORK| returns the current network status|
PAUSE| will pause/unpause the game (including for clients)| Arguments:

  • true
  • false

SAY| sends a message to all connected players|
SAVE| Saves the current game to specified path| Arguments:

  • delete
  • list

LOG| Dumps all the logs to a file| Arguments: (optional) clear
DISCORD| Interaction with the Discord SDK|
SETTINGS| Change the settings.xml. e.g settings servermaxplayers 5| Arguments:

  • list
  • print


REGENERATEROOMS| Regenerates all rooms for the world|
STORMBEGIN| Starts weather event|
STORMEND| Stops weather event|
DEBUGTHREADS| Show the times that the worker threads take to run.| GameTick
STATUS| Displays a bunch of info to give insight into state of server.|
MASTERSERVER| Commands to help with interacting with the Master Server.| refresh
DELETELOOSEITEMS| Removes all items in world that isn’t in a slot|
SUNTIME| Set the time of day between 0 and 1 (e.g. 0 is sunrise, 0.5 is sunset)| Arguments:

  • time

CLEANUPPLAYERS| Cleans up player bodies| Arguments:

  • dead
  • disconnected
  • all

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