| /max-logs [value] | amount of log files to keep around |
| /difficulty [value] | difficulty of the server, allowed values are: -3, -2, -1, |
| 0, 1, 2, 3 Default: 0 | |
| /collision-damage [value] | amount of damage done to an object on collision, |
| from 0 to 1. 0: no damage, 1: full damage. default: 1 | |
| /port [value] | listening port of the server Default: 27000 |
| /exit-on-last-admin-logout | shut down when last administrator logs out |
| /public [value] | indicate if the server should allow other players to join |
| /infinite-resources [value] | enable infinite resources for all players |
| /listed [value] | indicate if the server should show up on public server lists |
| /max-players [value] | maximum number of online players Default: 10 |
| /save-interval [value] | timestep between savings Default: 300 |
| /same-start-sector arg | indicate if all players should start in the same |
| sector | |
| /server-name [value] | server name, will be displayed when queried |
| /use-steam-networking [value] | use steam networking and authentication for |
| users | |
| /galaxy-name [value] | galaxy name, appended to datapath, final path will be |
| [datapath]/[galaxyname] | |
| /datapath [value] | folder the galaxies will be stored in, will be prepended to |
| galaxy name | |
| /admin [value] | steam id(s) of the administrator(s) of the server |
| /threads [value] | specify the number of threads used to update the sectors |
| /t [ —trace ] [value] | tracing options. Can be more than one. Allowed values |
| are: network scripting threading io database input error warning exception | |
| user game system debug sound gl all | |
| /stderr-to-log | redirect std error output from the console to log file |
| /stdout-to-log | redirect std console output from the console to log file |